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Virtual Environments and Advanced Interface Design
Contributor(s): Barfield, Woodrow (Editor), Furness, Thomas A. (Editor)
ISBN: 0195075552     ISBN-13: 9780195075557
Publisher: Oxford University Press, USA
OUR PRICE:   $71.28  
Product Type: Hardcover - Other Formats
Published: June 1995
Qty:
Annotation: This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from such disciplines as psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses on ways in which virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities, bringing the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and pointing to promising avenues for future development. The first section introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing their origins and elements. The second part focuses on current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, this will be the seminal text on the subject for years to come.
Additional Information
BISAC Categories:
- Computers | Virtual Worlds
- Computers | Desktop Applications - Design & Graphics
- Computers | User Interfaces
Dewey: 006
LCCN: 94031635
Physical Information: 1.9" H x 6.34" W x 9.22" (2.35 lbs) 600 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and
theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to
promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part
focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments
and Advanced Interface Design will be the bible on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.