Limit this search to....

Sound Play: Video Games and the Musical Imagination
Contributor(s): Cheng, William (Author)
ISBN: 0199969973     ISBN-13: 9780199969975
Publisher: OUP Us
OUR PRICE:   $38.94  
Product Type: Paperback - Other Formats
Published: April 2014
Qty:
Additional Information
BISAC Categories:
- Music | Ethnomusicology
- Art | Digital
- Social Science | Anthropology - Cultural & Social
Dewey: 781.54
LCCN: 2013034626
Series: Oxford Music/Media
Physical Information: 0.6" H x 6" W x 9.2" (0.80 lbs) 264 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative
engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and
discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies
spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.

Foreword by Richard Leppert

Video Games Live cover image printed with permission from Tommy Tallarico