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Curves and Surfaces for Computer Graphics 2006 Edition
Contributor(s): Salomon, David (Author)
ISBN: 0387241965     ISBN-13: 9780387241968
Publisher: Springer
OUR PRICE:   $104.49  
Product Type: Hardcover - Other Formats
Published: September 2005
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Annotation: Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics.

Key features:

* Good foundational mathematical introduction to curves and surfaces; no advanced math required

* Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces

* Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader

* Includes a gallery of color images, Mathematica code listings, and sections on curves & surfaces by refinement and on sweep surfaces

* Web site maintained and updated by the author, providing readers with errata and auxiliary material

This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference.

Additional Information
BISAC Categories:
- Computers | Computer Science
- Computers | Computer Graphics
- Computers | Cad-cam
Dewey: 006.6
LCCN: 2005051677
Physical Information: 1.08" H x 7.14" W x 9.52" (2.13 lbs) 460 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics.

Key features:

* Good foundational mathematical introduction to curves and surfaces; no advanced math required

* Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces

* Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader

* Includes a gallery of color images, Mathematica code listings, and sections on curves & surfaces by refinement and on sweep surfaces

* Web site maintained and updated by the author, providing readers with errata and auxiliary material

This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference.