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Deep Blue: An Artificial Intelligence Milestone 2003 Edition
Contributor(s): Newborn, Monty (Author), Lieserson, C. (Foreword by)
ISBN: 0387954619     ISBN-13: 9780387954615
Publisher: Springer
OUR PRICE:   $104.49  
Product Type: Hardcover - Other Formats
Published: December 2002
Qty:
Annotation: A technological milestone is not just a triumph, but a rare, pivotal watershed: Orville Wright's first flight, NASA's landing on the moon??the victory of a digital computer, Deep Blue, over world chess champion Garry Kasparov in 1997. "Deep Blue: An Artificial Intelligence Milestone" details the historic endeavor to develop a chess-playing computer that would outplay the best human player on Earth. The story tells of the super-talented team of scientists and engineers involved, how one of America's mightiest corporations nurtured that team, and how the team's hard work produced a machine that played epic battles against human beings before eventually proving victorious. Deep Blue's success raises many questions about our future relationship with the digital computer. Topics and features: * Offers a comprehensive record of Deep Blue's Development * Gives the reader insight into the ups and downs of the deep Blue team on its way to finally defeating Gary Kasparov * Includes appendices that completely record Deep Blue's matches * Provides many photographs of the participants involved in the journey * Analyzes Deep Blue's evolution from "hostile force" to "champion" in popular cartoons appearing in newspapers. The work provides a comprehensive and authoritative account of the creation, development, and actions of IBM's Deep Blue technology group and how their computer defeated the world chess champion. Specialists and nonspecialists in AI and computing will discover a fascinating story of one of the major technological milestones in the history of computer science, as well as science in general.
Additional Information
BISAC Categories:
- Computers | Intelligence (ai) & Semantics
- Computers | History
- Games & Activities | Chess
Dewey: 794.172
LCCN: 2002070741
Physical Information: 0.9" H x 6.42" W x 9.48" (1.44 lbs) 348 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
s a competitor of the Deep Blue team, I had mixed emotions as I A watched their chess-playing machine defeat World Chess Cham- pion Garry Kasparov during their 1997 Rematch. On the one hand, it meant that our MIT program, *Socrates, would not be the first program to defeat a human World Chess Champion. On the other hand, I felt great admiration for the monumental engineering accomplishment that Deep Blue's victory represented, and proud for the small part that my own team had played in advancing computer-chess research. After over 50 years of concerted effort to produce a chess-playing machine capable of beating the best human, Deep Blue finally attained the goal that so many computer scientists had sought. In this entertaining and informative book, Monty Newborn chronicles the story of Deep Blue, from its origins as Chiptest at Carnegie Mellon University to its winning the Rematch as a top IBM research project. You do not have to be a chess player or a computer scientist to enjoy this marvelous tale of man and machine. Monty paints the characters of this drama in vivid colors, from the technical geniuses CB Hsu, Murray Camp- bell, and Thomas Anantharaman to the visionary manager CJ Tan. As only an insider can, Monty recreates the excitement of the event, including the IBM marketing hype and the marvelous compendium of editorial cartoons.