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The Time Hackers
Contributor(s): Paulsen, Gary (Author)
ISBN: 0553487884     ISBN-13: 9780553487886
Publisher: Yearling Books
OUR PRICE:   $5.39  
Product Type: Paperback - Other Formats
Published: August 2006
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Annotation: You ever open your locker and find that some joker has left something really weird inside?
Seventh-grader Dorso Clayman opens his locker door to find a dead body.
Thirty seconds later it disappears.
It's not the first bizarre thing that has appeared in his locker and then vanished.
Something's going on.
Somebody has decided to make Dorso and his buddy Frank the target of some strange techno-practical jokes. The ultimate gamesters have hacked into the time line, and things from the past are appearing in the present. Soon, the jokes aren't funny anymore--they're dangerous. Dorso and Frank have got to beat the time hackers at their own game by breaking the code, before they get lost in the past themselves.

"From the Hardcover edition.

Additional Information
BISAC Categories:
- Juvenile Fiction | Fantasy & Magic
- Juvenile Fiction | Action & Adventure - General
- Juvenile Fiction | Science Fiction - General
Dewey: FIC
Lexile Measure: 800
Physical Information: 0.27" H x 5.22" W x 7.66" (0.16 lbs) 96 pages
Accelerated Reader Info
Quiz #: 85879
Reading Level: 5.2   Interest Level: Middle Grades   Point Value: 3.0
 
Descriptions, Reviews, Etc.
Publisher Description:
You ever open your locker and find that some joker has left something really weird inside?

Seventh-grader Dorso Clayman opens his locker door to find a dead body.

Thirty seconds later it disappears.

It's not the first bizarre thing that has appeared in his locker and then vanished.

Something's going on.

Somebody has decided to make Dorso and his buddy Frank the target of some strange techno-practical jokes. The ultimate gamesters have hacked into the time line, and things from the past are appearing in the present. Soon, the jokes aren't funny anymore--they're dangerous. Dorso and Frank have got to beat the time hackers at their own game by breaking the code, before they get lost in the past themselves.