iPhone 3D Programming: Developing Graphical Applications with OpenGL Es Contributor(s): Rideout, Philip (Author) |
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ISBN: 0596804822 ISBN-13: 9780596804824 Publisher: O'Reilly Media OUR PRICE: $35.99 Product Type: Paperback - Other Formats Published: June 2010 |
Additional Information |
BISAC Categories: - Computers | Programming - Macintosh - Computers | Hardware - Mobile Devices - Computers | Hardware - Personal Computers - Macintosh |
Dewey: 006.66 |
Physical Information: 1" H x 9.1" W x 7" (1.55 lbs) 438 pages |
Descriptions, Reviews, Etc. |
Publisher Description: What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app.
This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http: //labs.oreilly.com/ofps.html. |
Contributor Bio(s): Rideout: - Philip Rideout has been a fanatic of real-time graphics programming for over a decade. He has held positions at several pioneering graphics companies, including Intergraph, 3Dlabs, and NVIDIA. Philip currently works at Medical Simulation Corporation in Denver, where he develops new ways to visualize the inside of the human body.Rideout, Philip: - Philip Rideout has been a fanatic of real-time graphics programming for over a decade. He has held positions at several pioneering graphics companies, including Intergraph, 3Dlabs, and NVIDIA. Philip currently works at Medical Simulation Corporation in Denver, where he develops new ways to visualize the inside of the human body. |