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War Games
Contributor(s): Eagle, Jonna (Author)
ISBN: 0813598923     ISBN-13: 9780813598925
Publisher: Rutgers University Press
OUR PRICE:   $68.35  
Product Type: Hardcover - Other Formats
Published: November 2019
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Performing Arts | Film - Genres - Historical
- Social Science | Media Studies
- Computers | Virtual Worlds
Dewey: 793.92
LCCN: 2019006067
Series: Quick Takes: Movies and Popular Culture
Physical Information: 0.6" H x 4.6" W x 7.1" (0.55 lbs) 196 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
The word "wargames" might seem like a contradiction in terms. After all, the declaration "This is war" is meant to signal that things have turned deadly serious, that there is no more playing around. Yet the practices of war are intimately entangled with practices of gaming, from military videogames to live battle reenactments. How do these forms of play impact how both soldiers and civilians perceive acts of war?

This Quick Take considers how various war games and simulations shape the ways we imagine war. Paradoxically, these games grant us a sense of mastery and control as we strategize and scrutinize the enemy, yet also allow us the thrilling sense of being immersed in the carnage and chaos of battle. But as simulations of war become more integrated into both popular culture and military practice, how do they shape our apprehension of the traumatic realities of warfare?

Covering everything from chess to football, from Saving Private Ryan to American Sniper, and from Call of Duty to drone interfaces, War Games is an essential guide for anyone seeking to understand the militarization of American culture, offering a compact yet comprehensive look at how we play with images of war.