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Html5 Games: Novice to Ninja: Create Smash Hit Games in Html5
Contributor(s): Castledine, Earle (Author)
ISBN: 0994182619     ISBN-13: 9780994182616
Publisher: Sitepoint
OUR PRICE:   $35.96  
Product Type: Paperback - Other Formats
Published: March 2018
* Not available - Not in print at this time *
Additional Information
BISAC Categories:
- Computers | Web - Web Programming
- Computers | Programming Languages - Html
- Computers | Web - Design
Dewey: 794.815
Physical Information: 0.93" H x 8" W x 10" (2.00 lbs) 462 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

This book will teach you how to create awesome video games. Games from scratch. Games that run cross-platform, in web browsers, and on phones. Games filled with dynamic sound and music. Games overflowing with impressive visual effects. Fun games.

More importantly, this book will teach you how to think about making games. You'll learn to analyze and dissect games; to understand what it is that makes great games great. By the end of the journey you'll have all the knowledge and tools needed to produce engaging, polished products that people will love to play.

What's inside?

  • Learn the basics: game loops and input
  • Draw graphics on the screen using Canvas
  • Add amazing sound effects and music using the Web Audio API
  • Develop several fun games: a platformer, a shoot â ~em up, a dungeon crawler, and a physics-based game
  • Create your own JavaScript game library
  • Jazz up your game up with juice: screen shakes, particle effects, and more

Contributor Bio(s): Castledine, Earle: - "

Sporting a Masters in Information Technology and a lifetime of experience on the "web of hard knocks", Earle Castledine (Mr Speaker) holds an interest in everything to do with computers. A Senior Systems Analyst and JavaScript expert - he is equally happy in the muddy pits of .NET code as in the fluffy fields of client-side interaction development. Co-creator of the client-side opus TurnTubelis, Earle recognizes the Internet not as a lubricant for social change, but as a vehicle for unleashing frivolous ECMAScript gadgets and interesting time-wasting technologies.

"