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The Value of Drawing Instruction in the Visual Arts and Across Curricula: Historical and Philosophical Arguments for Drawing in the Digital Age
Contributor(s): Simmons, Seymour, III (Author)
ISBN: 1138479977     ISBN-13: 9781138479975
Publisher: Routledge
OUR PRICE:   $171.00  
Product Type: Hardcover - Other Formats
Published: March 2021
Qty:
Additional Information
BISAC Categories:
- Young Adult Nonfiction | Art - Drawing
Dewey: 741.07
LCCN: 2020045127
Physical Information: 0.88" H x 6" W x 9" (1.54 lbs) 372 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

By applying philosophical and historical perspectives to drawing instruction, this volume demonstrates how diverse teaching methods contribute to cognitive and holistic development applicable within and beyond the visual arts.

Offering a new perspective on the art and science of drawing, this text reveals the often-unrecognized benefits that drawing can have on the human mind, and thus argues for the importance of drawing instruction despite, and even due to contemporary digitalization. Given the predominance of visual information and digital media, visual thinking in and through drawing may be an essential skill for the future. As such, the book counters recent declines in drawing instruction to propose five Paradigms for teaching drawing - as design, as seeing, as experience and experiment, as expression, and as a visual language - with exemplary curricula for pre-K12 art and general education, pre-professional programs across the visual arts, and continuing education. With the aid of instructional examples, this volume dispels the misconception of drawing as a talent reserved for the artistically gifted and posits it as a teachable skill that can be learned by all.

This text will be of primary interest to researchers, scholars, and doctoral students with interests in drawing theory and practice, cognition in the arts, positive psychology, creativity theory, as well as the philosophy and history of arts education. Aligning with contemporary trends such as Design Thinking, STEAM, and Graphicacy, the text will also have appeal to visual arts educators of all levels, and those involved in arts integration.