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Why We Design Games: Frameworks from Indie to AAA
Contributor(s): Ruggiero, Dana (Author)
ISBN: 1138808822     ISBN-13: 9781138808829
Publisher: CRC Press
OUR PRICE:   $47.45  
Product Type: Paperback - Other Formats
Published: January 2026
This item may be ordered no more than 25 days prior to its publication date of January 5, 2026
Additional Information
BISAC Categories:
- Computers | Programming - Games
Physical Information: 320 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

An exploration of game designer experiences from around the world, exploring indie games, games for change, short form, AAA and more. Intended to examine the human component in game design and the motivation behind individual designers. A series of illustrative frameworks for game design through first person narratives based on a combination of ADDIE and design based research are formed. Lessons behind the parts of game design that designers and students never see are highlighted, from mundane details to questioning the underlying motivation behind why we design games. Each game designer includes sketches of their game design process, covering process across genres and experience levels.

Key Features

1. First person narrative is used to describe how and why game designers do what they do.
2. These narratives form a series of illustrative frameworks based on a combination of ADDIE and design based research.
3. The lessons learned behind the parts of the game design that researchers and the public never see will be highlighted based on the importance each designer places on specific aspects of the design process.
4. Designer sketches of their game design process are included so that the reader can see how game design is similar and different across genres and experience levels.