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Advances in Computer Games: Many Games, Many Challenges 2004 Edition
Contributor(s): Van Den Herik, H. Jaap (Editor), Iida, Hiroyuki (Editor), Heinz, Ernst a. (Editor)
ISBN: 1402077092     ISBN-13: 9781402077098
Publisher: Springer
OUR PRICE:   $161.49  
Product Type: Hardcover - Other Formats
Published: November 2003
Qty:
Annotation: This book is the tenth in a well-established series, originally describing the progress of computer-chess research only. While chess has dominated AI work in intelligent game-playing for almost half a century, games presumably harder than chess, such as Go, have moved into the spotlight in recent years. The research reported on herein reflects this growing trend with just 6 out of the 24 works overall still focussing on chess, equally many concentrating on Go, and the remaining 12 relating to checkers, Lines of Action, and a variety of other games.

Chess - automatic tuning of evaluation functions; modelling of, pattern recognition in, and strategies for endgame play; search and knowledge in endgames; selective pruning of the search;
Go - evaluation by neural networks; incremental static analysis; machine learning for position scoring; Monte-Carlo experiments; special applications of DF-PN search; sufficiency of single eyes;
Checkers and Lines of Action - endgame databases for checkers; evaluation, search, and knowledge in Lines of Action;
Others - an evaluation function for Amazons; opponent-model search in Bao; searching with dependency analysis in Gaps; solving 7??7 Hex; programming of Kriegspiel endings; solving Oshi-Zumo; automatic pattern identification for Othello; new sequences and results for 2-pile subtraction games extending Wythoff's game. Advances in Computer Games: Many Games, Many Challenges comprises the proceedings of the 10th Advances in Computer Games Conference (ACG-10) that was generously sponsored by the European Union (EU), endorsed by the Specialist Group SG-16 of the International Federation for Information Processing (IFIP), organized incooperation with Kurt Jungwirth from the University of Graz, and held in Graz, Styria, Austria, from November 24-27, 2003. Simultaneously, the 11th World Computer-Chess Championship and the 8th Computer Olympiad took place in Graz as well from November 22-30, 2003.

Additional Information
BISAC Categories:
- Computers | Programming - Games
- Computers | Intelligence (ai) & Semantics
- Computers | User Interfaces
Dewey: 794.815
LCCN: 2003064003
Series: Ifip International Federation for Information Processing
Physical Information: 1.15" H x 6.34" W x 9.58" (1.58 lbs) 383 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer- Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.