Cases on the Societal Effects of Persuasive Games Contributor(s): Ruggiero, Dana (Editor) |
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ISBN: 1466662069 ISBN-13: 9781466662063 Publisher: Information Science Reference OUR PRICE: $194.75 Product Type: Hardcover - Other Formats Published: June 2014 |
Additional Information |
BISAC Categories: - Games & Activities | Video & Electronic - Technology & Engineering | Social Aspects - Computers | Human-computer Interaction (hci) |
Dewey: 794.8 |
LCCN: 2014013041 |
Physical Information: 0.88" H x 7" W x 10" (1.95 lbs) 345 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Like all other forms of modern media, video games impact society and human behavior in often surprising ways. Understanding the growing effect of digital entertainment on twenty-first century culture is critical to anticipating the future of social interactions. Cases on the Societal Effects of Persuasive Games investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies. With examples from the fields of education, business, healthcare, and more, this book serves as a crucial reference source for researchers, educators, developers, and students in higher and continuing education. |