3D Modeling: Digital Sculpting, Texture, and Topology Contributor(s): Cope, Ken (Author) |
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ISBN: 1498781780 ISBN-13: 9781498781787 Publisher: CRC Press OUR PRICE: $47.45 Product Type: Paperback - Other Formats Published: January 2026 This item may be ordered no more than 25 days prior to its publication date of January 5, 2026 |
Additional Information |
BISAC Categories: - Computers | Programming - Games |
Physical Information: 416 pages |
Descriptions, Reviews, Etc. |
Publisher Description: 3D modelers use Maya in pipelines for animation, video game, VR/AR. Maya's integration with Mudbox complements general strengths, but professionals turn to specialized tools, including Photoshop, Quixel, 3D-Coat, and Allegorithmic. You will learn how to import/export in various formats, generate and refine models with polygonal geometry, digital sculpting, and textures. Tutorials demonstrate the use of individual photos to generate textures and shading networks, multiple photos to create 3D reference models, and how to use an XBox Kinect for an artist mirror and 3D scanner. This book guides the creation of simple props and environments, from cartoon characters to more realistic humans.
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