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Game Physics Pearls
Contributor(s): Van Den Bergen, Gino (Editor), Gregorius, Dirk (Editor)
ISBN: 1568814747     ISBN-13: 9781568814742
Publisher: A K PETERS
OUR PRICE:   $161.50  
Product Type: Hardcover - Other Formats
Published: July 2010
Qty:
Additional Information
BISAC Categories:
- Computers | Programming - Games
Dewey: 794.815
LCCN: 2010021721
Physical Information: 0.9" H x 6.1" W x 9.1" (1.36 lbs) 368 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications.

The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.