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3D Engine Design for Virtual Globes
Contributor(s): Cozzi, Patrick (Author), Ring, Kevin (Author)
ISBN: 1568817118     ISBN-13: 9781568817118
Publisher: A K PETERS
OUR PRICE:   $133.00  
Product Type: Hardcover - Other Formats
Published: June 2011
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Computers | Computer Graphics
- Reference | Atlases, Gazetteers & Maps (see Also Travel - Maps & Road Atlases)
- Computers | Programming - Games
Dewey: 912.028
LCCN: 2011010460
Physical Information: 1.2" H x 7.6" W x 9.3" (2.75 lbs) 520 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

  • Rendering globes, planet-sized terrain, and vector data
  • Multithread resource management
  • Out-of-core algorithms
  • Shader-based renderer design