3D Math Primer for Graphics and Game Development Contributor(s): Dunn, Fletcher (Author) |
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ISBN: 1568817231 ISBN-13: 9781568817231 Publisher: A K PETERS OUR PRICE: $133.00 Product Type: Hardcover - Other Formats Published: November 2011 |
Additional Information |
BISAC Categories: - Computers | Programming - Games - Computers | Computer Graphics - Mathematics | Recreations & Games |
Dewey: 006.6 |
LCCN: 2010053535 |
Physical Information: 1.5" H x 7.8" W x 9.4" (3.88 lbs) 846 pages |
Descriptions, Reviews, Etc. |
Publisher Description: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves. |