Foundation 3ds Max 8 Architectural Visualization: Corrected , Cor Edition Contributor(s): Smith, Brian L. (Author) |
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ISBN: 1590595572 ISBN-13: 9781590595572 Publisher: Apress OUR PRICE: $52.24 Product Type: Hardcover - Other Formats Published: May 2006 Annotation: In this book you'll learn: How to model an architectural scene and create stunning materials that breathe life into your projects How to use real-world photometric lights and global illumination to achieve photorealism Efficient project workflow and scene assembly Tips and tricks for the production environment that would take years to learn the hard way How to market your services to propsective client Welcome to the worrld of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D inddustry, and may soon overtake all others in total number of users. Just as the use of CAD became the norm for nearly all architectural, engineering , and construction firms in the 90s, 3D visualizations have become standard practice today. |
Additional Information |
BISAC Categories: - Computers | Desktop Applications - Design & Graphics - Computers | Computer Graphics |
Dewey: 808.066 |
Physical Information: 1.32" H x 7.98" W x 9.26" (2.46 lbs) 562 pages |
Descriptions, Reviews, Etc. |
Publisher Description: I feel fortunate to be part of the 3D world at a time when it appears that the real world is c- pletely embracing our work. My long-time friend Brian Zajac started in the 3D business a long time ago, when a typical workstation cost $100,000, and a simple animation that today would take only minutes to render took weeks. He gave up 3D and turned his sights to a career in web design where he wouldn't have to wait so long to see the fruits of his labor. Many architectural visualization c- panies struggled to survive these early days of 3D, when the software lacked the quality that many clients demanded, and the cost of equipment was a great a burden to manage. But just like the c- version from hand-drawn architectural blueprints to computer-aided drafting in the 90s, 3D visu- izations have gained the necessary backing to make our work the standard--before long it will be the norm. Now anyone with enough drive and desire can start a 3D visualization business from their own home with just a single computer. With new developments in chip technology on the horizon, such as the much anticipated Cell chip, the near future promises even greater power for all of us to build better scenes and render them in a fraction of the time it takes today. |