Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments Contributor(s): Cruz-Cunha, Maria Manuela (Editor), Varvalho, Vitor Hugo (Editor), Tavares, Paula (Editor) |
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ISBN: 1609605675 ISBN-13: 9781609605674 Publisher: Information Science Reference OUR PRICE: $171.00 Product Type: Hardcover - Other Formats Published: May 2011 |
Additional Information |
BISAC Categories: - Games & Activities - Computers | Enterprise Applications - Business Intelligence Tools - Business & Economics | Industries - General |
Dewey: 338.477 |
LCCN: 2011012885 |
Physical Information: 1.5" H x 8.6" W x 11.1" (3.61 lbs) 600 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals lives. Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior. This publication explores a number of aspects of gaming, which include supporting technologies, human interaction, psychological and behavioral effects, business opportunities, and intellectual property considerations, offering readers a complete perspective on the evolution of games and gaming technologies. |