Limit this search to....

Sea Battle Paper & Pencil Game: Hours of brain-boosting entertainment for adults and kids
Contributor(s): Recardo, Jhon (Author)
ISBN: 1657894754     ISBN-13: 9781657894754
Publisher: Independently Published
OUR PRICE:   $5.80  
Product Type: Paperback - Other Formats
Published: January 2020
* Not available - Not in print at this time *
Additional Information
BISAC Categories:
- Juvenile Nonfiction | Games & Activities - Board Games
Physical Information: 0.23" H x 8.5" W x 11.02" (0.60 lbs) 110 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

A strategy guessing game simple Easy Fun for the Family -play together

Sea Battle Paper & Pencil Games is a 2 player activity book filled fun games to play on the go.

Pass Time on Journeys or Holiday Festive fun for adults and Kids.

A great gift that will always be remembered.

  • 8.5" X 11"
  • 110 Pages
  • Matte Cover
  • High Quality White Paper

Read Instructions:

To play Sea Battle, you and your opponent will each need one page of the book.

Before play begins, secretly arrange your 'ships' on your board by drawing rectangles around the squares they occupy. An aircraft carrier for example will be one rectangle that surrounds five squares in a row. Each player has one aircraft carrier, one battleship, one cruiser, two destroyers and three submarines (which each occupy just one square each).

Once both players have drawn their ships on the board, play begins.

The first player will call a grid square, for example, "B3"

Their opponent will answer 'Hit' or 'Miss.'

If they 'hit' their opponent's ship, they mark that square with a circle on the opponent board and make another guess. Guesses continue until they 'miss.' Misses should be marked with a cross on the opponent board.

Once the player misses, it is the opponent's turn to guess.

Play continues until one player sinks all of his opponents ships.

Salvo variation: Advanced players may fire an agreed amount of multiple shots (guesses) at a time and may answer like this, "Three hits and two misses" so their opponent must deduce which shots were successful.