Limit this search to....

Affordance Theory in Game Design: A Guide Toward Understanding Players
Contributor(s): Aslam, Hamna (Author), Brown, Joseph Alexander (Author)
ISBN: 168173754X     ISBN-13: 9781681737546
Publisher: Morgan & Claypool
OUR PRICE:   $56.95  
Product Type: Hardcover - Other Formats
Published: March 2020
* Not available - Not in print at this time *
Additional Information
BISAC Categories:
- Computers | Programming - Games
- Computers | Human-computer Interaction (hci)
- Computers | Software Development & Engineering - Quality Assurance & Testing
Physical Information: 0.31" H x 7.5" W x 9.25" (0.91 lbs) 111 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent?

The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive experimental process and scientific protocols to ensure that the outcomes seen are reliable for the designer.

Playtesting and players' affordances are the focus of this book. This book is not just about the playtest procedures but also demonstrates how they lead to the conclusions obtained when considering data sets. The playtest process or playtest stories differ according to the hypothesis under investigation. We cover examples of playtesting to identify the impact of human factors, such as age and gender, to examine a player's preferences for game objects' design and colors. The book details topics to reflect on possible emotional outcomes of the player at the early stages of game design as well as the methodology for presenting questions to players in such a way as to elicit authentic feedback.

This book is intended mainly for game designers, researchers, and developers. However, it provides a general understanding of affordances and human factors that can be informative for readers working in any domain.