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History of Computer Art
Contributor(s): Dreher, Thomas (Author)
ISBN: 1716855810     ISBN-13: 9781716855818
Publisher: Lulu.com
OUR PRICE:   $67.62  
Product Type: Hardcover
Published: August 2020
Qty:
Additional Information
BISAC Categories:
- Computers | Digital Media - Video & Animation
Physical Information: 1.69" H x 5.83" W x 8.27" (2.32 lbs) 562 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.