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A Compendium of Commodore 64 Games - Volume One
Contributor(s): Hawken, Kieren (Author)
ISBN: 1789822106     ISBN-13: 9781789822106
Publisher: AG Books
OUR PRICE:   $13.29  
Product Type: Paperback
Published: January 2020
* Not available - Not in print at this time *
Additional Information
BISAC Categories:
- Computers | History
- Games & Activities | Video & Electronic
- Computers | Programming - Games
Physical Information: 0.38" H x 5.98" W x 9.02" (0.55 lbs) 180 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

It's impossible to understate the Commodore 64's influence on both the home computer and video game industry. Indeed, it reigned supreme as the best selling home computer for over 30 years, only being overtaken in more recent years by the Raspberry Pi. The C64 was a machine that truly exemplified the famous phrase once used by Commodore founder Jack Tramiel "Power without the price". Not only did the C64 manage to outsell all its rivals in its homeland of America, but also gained enormous traction across the whole of Europe too, meaning it has one of the largest software libraries of any computer ever. From its famous SID chip to the multi-coloured hardware sprites the C64 might have been a micro computer at heart, but it was one that definitely had gaming in mind.

In this book we take you through the life of the Commodore 64 and 128 computers looking at a varied cross section of the 10000+ games available with a review and screenshot of each one. From classics released in the early eighties to modern homebrew titles, there are games of all genres and styles. With ten entries for each letter of the alphabet, this is not supposed to be a list of the best or the worst games; neither is it a complete guide to all that's available. It is simply a meandering journey through the decades of home computing history, designed to interest both the dedicated fan and the casual reader alike.

A Compendium of Commodore 64 Games is a celebration of the historic home micro filled with nostalgic memories, new opinions, interesting stories, developer interviews and so much more besides.

Features interviews with:
Angie Niehoff from Capstone Software
John Cutter from Gamestar
and Peter Calver from Audiogenic