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Augmented Reality Games II: The Gamification of Education, Medicine and Art 2019 Edition
Contributor(s): Geroimenko, Vladimir (Editor)
ISBN: 3030156222     ISBN-13: 9783030156220
Publisher: Springer
OUR PRICE:   $161.49  
Product Type: Paperback - Other Formats
Published: August 2020
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Computers | User Interfaces
- Education | Teaching Methods & Materials - Arts & Humanities
- Education | Computers & Technology
Dewey: 005.437
Physical Information: 306 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people's well-being, the gamification of augmented reality art and immersive reading experiences, among other topics.

Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.