Limit this search to....

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling: Third International Conference, Vs 2005, Strasbourg, France, November 30-De 2005 Edition
Contributor(s): Subsol, Gérard (Editor)
ISBN: 3540305114     ISBN-13: 9783540305118
Publisher: Springer
OUR PRICE:   $52.24  
Product Type: Paperback
Published: November 2005
Qty:
Annotation: This book constitutes the refereed proceedings of the Third International Conference on Virtual Storytelling, ICVS 2005, held in Strasbourg, France in November/December 2005. The 33 revised full papers presented together with 4 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on virtual reality technologies, virtual characters, drama and emotion, interactive digital storytelling, new ways of narrative, interactivity, and applications.
Additional Information
BISAC Categories:
- Computers | Computer Graphics
- Computers | Software Development & Engineering - Systems Analysis & Design
- Computers | Information Technology
Dewey: 006
Series: Lecture Notes in Computer Science
Physical Information: 0.69" H x 6.32" W x 9.3" (1.02 lbs) 292 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
The 1st International Conference on Virtual Storytelling took place on September 27-28, 2001, in Avignon (France) in the prestigious Popes' Palace. Despite the tragic events of September 11 that led to some last-minute cancellations, nearly 100 people from 14 different countries attended the 4 invited lectures given by international experts, the 13 scientific talks and the 6 scientific demonstrations. Virtual Storytelling 2003 was held on November 20-21, 2003, in Toulouse (France) in the Modern and Contemporary Art Museum "Les Abattoirs." One hundred people from 17 different countries attended the conference composed of 3 invited lectures, 16 scientific talks and 11 posters/demonstrations. Since autumn 2003, there has been strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Storytelling and TIDSE (Technologies for Interactive Digital Storytelling and Entertainment). Thus the conference chairs of TIDSE and Virtual Storytelling decided to establish a 2 year turnover for both conferences and to join the respective organizers in the committees. For the third edition of Virtual Storytelling, the Organization Committee chose to extend the conference to 3 days so that more research work and applications could be be presented, to renew the Scientific and Application Board, to open the conference to new research or artistic communities, and to call for the submission of full papers and no longer only abstracts so as to make a higher-level selection.