Limit this search to....

Acid Vomit!: The Art of Sean Äaberg
Contributor(s): Äaberg, Sean
ISBN: 3943330540     ISBN-13: 9783943330540
Publisher: Gingko Press
OUR PRICE:   $36.00  
Product Type: Hardcover
Published: March 2020
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Art | Individual Artists - Monographs
Physical Information: 0.6" H x 9.5" W x 10.6" (3.15 lbs) 216 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
Acid Vomit is a large, full color, hardbound, coffee-table book of Sean aberg's artwork, featuring his original illustrations from the last twenty plus years. This vibrant monograph includes a range of Sean's styles, from initial concept sketches to completed artwork, showcasing drawings from many different published projects, and some never before seen work as well.

Covering his early zine and comic work in the '90s and '00s, his conceptual work in the '00s, his work on PORK magazine and the Dungeon Degenerates board game - Acid Vomit covers all the bases and then some Sean aberg works to be both avant-garde and low-brow simultaneously.


Contributor Bio(s): Aaberg, Sean: - 1976, Sean Äaberg was born and raised in Oakland, California into a bohemian family. In 1988 at age 12 he discovered zines, the Church of the Subgenius and Punk all at the same time which gave his world of Pee-Wee's Playhouse, Dr. Demento and MAD Magazine direction and drive. Äaberg has viewed his visual art as a part of a series of cultural systems and tries to incorporate all levels of culture with his work. In 2000 Äaberg married artist Katie Äaberg, and they started Goblinko as an umbrella for their projects.

In 2011 Äaberg decided to give big zines a go again and PORK Magazine was born. The magazine covered Rock&Roll, Weirdo Art and Bad Ideas, going for a big-tent approach instead of targeting little niche groups. PORK influenced a couple generations of low-brow artists and entrepreneurs who copied the Goblinko business model. As the internet changed the way people consume media, Äaberg decided that making games would better fit where he and his audience were at. In September, 2019 Äaberg had a stroke and is now recovering.