Limit this search to....

Crash Course in Gaming
Contributor(s): Adams, Suellen S. (Author)
ISBN: 161069046X     ISBN-13: 9781610690461
Publisher: Libraries Unlimited
OUR PRICE:   $49.50  
Product Type: Paperback - Other Formats
Published: November 2013
Qty:
Additional Information
BISAC Categories:
- Language Arts & Disciplines | Library & Information Science - Cataloging & Classification
- Games & Activities | Video & Electronic
Dewey: 794.8
LCCN: 2013031465
Series: Crash Course (Libraries Unlimited)
Physical Information: 0.5" H x 8.4" W x 10.9" (0.90 lbs) 140 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and reading the combination of words and graphics are vital skills for the 21st century--all of which are required to play video games.

Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can--and should--do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.