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The Thickety #4: The Last Spell
Contributor(s): White, J. A. (Author), Offermann, Andrea (Illustrator)
ISBN: 0062381393     ISBN-13: 9780062381392
Publisher: Katherine Tegen Books
OUR PRICE:   $15.29  
Product Type: Hardcover - Other Formats
Published: April 2017
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Juvenile Fiction | Fantasy & Magic
- Juvenile Fiction | Action & Adventure - General
- Juvenile Fiction | Monsters
Dewey: FIC
LCCN: 2016019327
Lexile Measure: 750
Series: Thickety
Physical Information: 1.6" H x 5.9" W x 7.5" (1.00 lbs) 512 pages
Accelerated Reader Info
Quiz #: 188810
Reading Level: 5.4   Interest Level: Middle Grades   Point Value: 12.0
 
Descriptions, Reviews, Etc.
Publisher Description:

The spellbinding conclusion in the critically acclaimed Thickety series, perfect for fans of Neil Gaiman.

In The Thickety #4: The Last Spell, Kara and her brother Taff must find the hidden pieces of Princess Evangeline's grimoire to defeat Rygoth and her army of witches in one last good versus evil battle.

Kara and Taff have discovered that the Spider Queen is searching for Princess Evangeline's grimoire--the Vulkera. Legends say that any witch who wields its dangerous magic would be indestructible. Kara and Taff have to stop the Spider Queen from finding the ancient weapon--and destroying everything.

They will travel through time with an old enemy, come face-to-face with the creatures that guard the grimoire's pages, and unravel a king's dangerous secret, before one final battle against the Spider Queen.

But can Kara save the people she loves and cast a spell that could change magic forever?


Contributor Bio(s): White, J. A.: -

J. A. White is the author of The Thickety: A Path Begins. He lives in New Jersey with his wife, three sons, and a hamster named Ophelia that doesn't like him very much. When he's not making up stories, he teaches a bunch of kids how to make up stories (along with math and science and other important stuff). He wishes dragons were real because it would be a much cooler way to get to work.