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Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
Contributor(s): Bolter, J. David (Author), Gromala, Diane (Author), Bolter, Jay David (Author)
ISBN: 0262025450     ISBN-13: 9780262025454
Publisher: MIT Press (MA)
OUR PRICE:   $33.20  
Product Type: Hardcover
Published: October 2003
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Annotation: In "Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency," Jay David Bolter and Diane Gromala argue that, contrary to Donald Norman's famous dictum, we do not always want our computers to be invisible "information appliances." They say that a computer does not feel like a toaster or a vacuum cleaner; it feels like a medium that is now taking its place beside other media like printing, film, radio, and television. The computer as medium creates new forms and genres for artists and designers; Bolter and Gromala want to show what digital art has to offer to Web designers, education technologists, graphic artists, interface designers, HCI experts, and, for that matter, anyone interested in the cultural implications of the digital revolution. In the early 1990s, the World Wide Web began to shift from purely verbal representation to an experience for the user in which form and content were thoroughly integrated. Designers brought their skills and sensibilities to the Web, as well as a belief that a message was communicated through interplay of words and images. Bolter and Gromala argue that invisibility or transparency is only half the story; the goal of digital design is to establish a rhythm between transparency--made possible by mastery of techniques--and reflection--as the medium itself helps us understand our experience of it. The book examines works of digital art from the Art Gallery at SIGGRAPH. These works, and their inclusion in an important computer conference, show that digital art is relevant to technologists. In fact, digital art can be considered the purest form of experimental design; the examples in this book show that design need not deliverinformation and then erase itself from our consciousness but can engage us in an interactive experience of form and content.
Additional Information
BISAC Categories:
- Art | Mixed Media
Dewey: 700.285
LCCN: 2003051256
Series: Leonardo
Physical Information: 0.64" H x 7.4" W x 9.2" (1.12 lbs) 194 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
In this volume the authors argue that, contrary to Donald Norman's famous dictim, we do not always want our computers to be invisible information appliances. They say that a computer does not feel like a toaster or a vacuum cleaner; it feels like a medium that is now taking its place beside other media like printing, film, radio and television. The computer as medium creates new forms and genres for artists and designers; the authors want to show what digital art has to offer to web designers, education technologists, graphic artists, interface designers, HCI experts, and, for that matter, anyone interested in the cultural implications of the digital revolution. representations to an experience for the user in which form and content were thoroughly integrated. Designers brought their skills and sensibilities to the Web, as well as a belief that a message was communicated through interplay of words and images. The authors argue that invisibility or transparency is only half the story; the goal of digital design is to establish a rhythm between transparency - made possible by mastery of techniques - and reflection - as the medium itself helps us understand our experience of it. SIGGRAPH 2000. These works, and their inclusion in an important computer conference, show that digital art is relevant to technologists. In fact, digital art can be considered the purest form of experimental design; the examples in this book show that design need not deliver information and then erase itself from our consciousness, but can engage us in an interactive experience of form and content.