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The Experience Machine: Stan Vanderbeek's Movie-Drome and Expanded Cinema
Contributor(s): Sutton, Gloria (Author)
ISBN: 0262028492     ISBN-13: 9780262028493
Publisher: MIT Press
OUR PRICE:   $39.60  
Product Type: Hardcover - Other Formats
Published: February 2015
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Art | Film & Video
- Art | Digital
- Art | Individual Artists - General
Dewey: 709.2
LCCN: 2014023746
Series: Leonardo
Physical Information: 0.7" H x 5.8" W x 10.3" (1.30 lbs) 272 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
An argument that the collaborative multimedia projects produced by Stan VanDerBeek in the 1960s and 1970s anticipate contemporary new media and participatory art practices.

In 1965, the experimental filmmaker Stan VanDerBeek (1927-1984) unveiled his Movie-Drome, made from the repurposed top of a grain silo. VanDerBeek envisioned Movie-Drome as the prototype for a communications system--a global network of Movie-Dromes linked to orbiting satellites that would store and transmit images. With networked two-way communication, Movie-Dromes were meant to ameliorate technology's alienating impulse. In The Experience Machine, Gloria Sutton views VanDerBeek--known mostly for his experimental animated films--as a visual artist committed to the radical aesthetic sensibilities he developed during his studies at Black Mountain College. She argues that VanDerBeek's collaborative multimedia projects of the 1960s and 1970s (sometimes characterized as "Expanded Cinema"), with their emphases on transparency of process and audience engagement, anticipate contemporary art's new media, installation, and participatory practices.

VanDerBeek saw Movie-Drome not as pure cinema but as a communication tool, an "experience machine." In her close reading of the work, Sutton argues that Movie-Drome can be understood as a programmable interface. She describes the immersive experience of Movie-Drome, which emphasized multi-sensory experience over the visual; display strategies deployed in the work; the Poemfield computer-generated short films; and VanDerBeek's interest, unique for the time, in telecommunications and computer processing as a future model for art production. Sutton argues that visual art as a direct form of communication is a feedback mechanism, which turns on a set of relations, not a technology.


Contributor Bio(s): Sutton, Gloria: - Gloria Sutton is Assistant Professor of Contemporary Art History and New Media in the Department of Art + Design at Northeastern University.Cubitt, Sean: - Sean Cubitt is Professor of Film and Television at Goldsmiths, University of London. He is the author of The Cinema Effect and the coeditor of Relive: Media Art Histories, both published by the MIT Press.