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Emotions in Humans and Artifacts
Contributor(s): Trappl, Robert (Editor), Petta, Paolo (Editor), Payr, Sabine (Editor)
ISBN: 0262201429     ISBN-13: 9780262201421
Publisher: Bradford Book
OUR PRICE:   $11.16  
Product Type: Hardcover
Published: March 2003
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Annotation: Emotions have been much studied and discussed in recent years. Most books, however, treat only one aspect of emotions, such as emotions and the brain, emotions and well-being, or emotions and computer agents. This interdisciplinary book presents recent work on emotions in neuroscience, cognitive science, philosophy, computer science, artificial intelligence, and software and game development. The book discusses the components of human emotion and how they might be incorporated into machines, whether artificial agents should convey emotional responses to human users and how such responses could be made believable, and whether agents should accept and interpret the emotions of users without displaying emotions of their own. It also covers the evolution and brain architecture of emotions, offers vocabularies and classifications for defining emotions, and examines emotions in relation to machines, games, virtual worlds, and music.
Additional Information
BISAC Categories:
- Psychology | Emotions
- Psychology | Cognitive Psychology & Cognition
- Computers | Intelligence (ai) & Semantics
Dewey: 152.4
LCCN: 2002071829
Series: Bradford Books
Physical Information: 1.02" H x 7.22" W x 10.38" (1.99 lbs) 400 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

Emotions have been much studied and discussed in recent years. Most books, however, treat only one aspect of emotions, such as emotions and the brain, emotions and well-being, or emotions and computer agents. This interdisciplinary book presents recent work on emotions in neuroscience, cognitive science, philosophy, computer science, artificial intelligence, and software and game development. The book discusses the components of human emotion and how they might be incorporated into machines, whether artificial agents should convey emotional responses to human users and how such responses could be made believable, and whether agents should accept and interpret the emotions of users without displaying emotions of their own. It also covers the evolution and brain architecture of emotions, offers vocabularies and classifications for defining emotions, and examines emotions in relation to machines, games, virtual worlds, and music.