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Living with Complexity
Contributor(s): Norman, Donald A. (Author)
ISBN: 0262528940     ISBN-13: 9780262528948
Publisher: MIT Press
OUR PRICE:   $24.65  
Product Type: Paperback - Other Formats
Published: February 2016
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Technology & Engineering | Social Aspects
- Design | Essays
Dewey: 601
LCCN: 2010012892
Series: Mit Press
Physical Information: 0.9" H x 5" W x 7.7" (0.70 lbs) 308 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
Why we don't really want simplicity, and how we can learn to live with complexity.

If only today's technology were simpler It's the universal lament, but it's wrong. In this provocative and informative book, Don Norman writes that the complexity of our technology must mirror the complexity and richness of our lives. It's not complexity that's the problem, it's bad design. Bad design complicates things unnecessarily and confuses us. Good design can tame complexity.

Norman gives us a crash course in the virtues of complexity. Designers have to produce things that tame complexity. But we too have to do our part: we have to take the time to learn the structure and practice the skills. This is how we mastered reading and writing, driving a car, and playing sports, and this is how we can master our complex tools.

Complexity is good. Simplicity is misleading. The good life is complex, rich, and rewarding--but only if it is understandable, sensible, and meaningful.


Contributor Bio(s): Norman, Donald A.: - Business Week has named Don Norman one of the world's most influential designers. He has been both a professor and an executive: he was Vice President of Advanced Technology at Apple; his company, the Nielsen Norman Group, helps companies produce human-centered products and services; and he has been on the faculty at Harvard, the University of California, San Diego, Northwestern University, and KAIST, in South Korea. He is the author of many books, including The Design of Everyday Things, The Invisible Computer (MIT Press), Emotional Design, and The Design of Future Things.