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Real-Time Shading
Contributor(s): Olano, Marc (Author), Hart, John (Author), Heidrich, Wolfgang (Author)
ISBN: 0367447029     ISBN-13: 9780367447021
Publisher: A K PETERS
OUR PRICE:   $71.20  
Product Type: Paperback - Other Formats
Published: June 2020
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Computers | Computer Graphics
- Computers | Programming - Games
Dewey: 006
Physical Information: 376 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.