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Buckminster Fuller's World Game and Its Legacy
Contributor(s): Stott, Timothy (Author)
ISBN: 0367483904     ISBN-13: 9780367483906
Publisher: Routledge
OUR PRICE:   $61.70  
Product Type: Hardcover - Other Formats
Published: July 2021
Qty:
Additional Information
BISAC Categories:
- Science | Global Warming & Climate Change
- Art | History - General
- Philosophy | Political
Dewey: 320.015
LCCN: 2021008560
Physical Information: 0.38" H x 5.5" W x 8.5" (0.65 lbs) 124 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

This book studies R. Buckminster Fuller's World Game and similar world games, past and present.

Proposed by Fuller in 1964 and first played in colleges and universities across North America at a time of growing ecological crisis, the World Game attempted to turn data analysis, systems modelling, scenario building, computer technology, and information design to more egalitarian ends to meet human needs. It challenged players to redistribute finite planetary resources more equitably, to 'make the world work'. Criticised and lauded in equal measure, the World Game has evolved through several formats and continues today in correspondence with debates on planetary stewardship, gamification, data management, and the democratic deficit. This book looks again at how the World Game has been played, focusing on its architecture, design, and gameplay. With hindsight, the World Game might appear naïve, utopian, or technocratic, but we share its problems, if not necessarily its solutions.

Such a study will be of interest to scholars working in art history, design history, game studies, media studies, architecture, and the environmental humanities.