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Learning Computer Graphics: From 3D Models to Animated Movies on Your PC [With CDROM] Softcover Repri Edition
Contributor(s): Govil-Pai, Shalini (Author), Pai, Rajesh (Author)
ISBN: 0387948988     ISBN-13: 9780387948980
Publisher: Springer
OUR PRICE:   $52.24  
Product Type: Paperback - Other Formats
Published: December 1998
Qty:
Additional Information
BISAC Categories:
- Computers | Computer Graphics
- Computers | Desktop Applications - Design & Graphics
- Computers | Image Processing
Dewey: 006.6
LCCN: 98024060
Physical Information: 0.47" H x 6.89" W x 9.04" (0.70 lbs) 152 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
- Modeling - creating objects in three-dimensional space. - Animation - assigning a time-varying geometry and behavior to the modeled object. - Rendering - creating a photorealistic image of the modeled object. - Image Manipulation - enhancing rendered images to produce desired special effects. This book is organized to give the reader a clear and concise over- view of the above basic principles in computer graphics. New concepts introduced in a chapter are illustrated by hands-on projects using the software provided. The chapters are organized as described below: Chapter 1 providesanoverviewofcomputergraphics (CG) andhow it has evolved. It includes an introduction to computer graphics ter- minology and definitions. Chapter 2 describes what modeling means in CG. The concept of wire frame models is elucidated. Basic models (sphere, cube, cylinder, cone, polygon) are covered and an insight into polygonal representa- tions of other complex objects is also provided. The projects included in this chapter involve use of modeling concepts leamed in the chapter. Chapter 3 discusses animation in detail. Principles of frame ani- mation and real time animation are explained. The reader is given the opportunity to animate the modeled objects from Chapter 2. Chapter 4 covers rendering of the wire frame objects created in Chapter 2. The fundamentals oflighting, shading, and texture mapping are discussed. The objects created in Chapter 2 are rendered by the user and the complete animation is seen in a rendered form.