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The Virtual Embodied: Practice, Presence, Technology
Contributor(s): Wood, John (Editor)
ISBN: 0415160251     ISBN-13: 9780415160254
Publisher: Routledge
OUR PRICE:   $171.00  
Product Type: Hardcover - Other Formats
Published: August 1998
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Annotation: The Virtual Embodied is intended to inform and provoke. It juxtaposes cutting-edge theories, polemics, and creative practices to uncover ethical, aesthetic and ecological implications of why, how and in particular where, human actions, observations and insights take place. It refuses simply to hold a euphoric view of technology yet equally resists the apocalyptic scorn which surrounds the new. The contributors use a range of interdisciplinary strategies to point to a re-worked aesthetic for embodying knowledge and explore such areas as colonialism and the internet, the virtual unconscious in electronic systems, theatre as a virtual space, 'information' and the capitalist society, ecstatic bodies and the rave scene, desire and the 'virtual comfort' zone. In The Virtual Embodied many of the authors, artists, performers and designers apply their interdisciplinary passions to questions of embodied knowledge and virtual space.
Additional Information
BISAC Categories:
- Social Science | Popular Culture
- Computers | Virtual Worlds
- Social Science | Future Studies
Dewey: 128
LCCN: 97038905
Lexile Measure: 1430
Physical Information: 0.81" H x 7.04" W x 9.86" (1.52 lbs) 240 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

The Virtual Embodied is intended to inform, provoke and delight. It explores the ideas of embodiment, knowledge, space, virtue and virtuality to address fundamental questions about technology and human presence. It juxtaposes cutting-edge theories, polemics, and creative practices to uncover ethical, aesthetic and ecological implications of why, how and in particular where, human actions, observations and insights take place.
In The Virtual Embodied, many of the authors, artists, performers and designers apply their interdisciplinary passions to questions of embodied knowledge and virtual space. In doing so it chooses to acknowledge the limitations of the conventional linear book and uses them creatively to challenge existing genres of multi-media and networked consumerism.