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E-literature for Children: Enhancing Digital Literacy Learning
Contributor(s): Unsworth, Len (Author)
ISBN: 041533330X     ISBN-13: 9780415333306
Publisher: Routledge
OUR PRICE:   $50.30  
Product Type: Paperback - Other Formats
Published: October 2005
Qty:
Annotation: Today, children's literature engages young readers not only with favorite books, but also through an explosion of multi-media digital storytelling on CD-ROM, the internet, and via myriad complex computer game narratives. So how can children's experiences of digital literature be channeled into more enjoyable and challenging classroom literary learning experiences?
"E-Literature for Children" will help practicing teachers and students of teacher education to understand the differences and similarities of the literary experience for children through classic, contemporary and innovative narratives in both book and computer formats - in order to enhance their pupils' understanding of the 'text'. "E-Literature for Children" uniquely draws together issues of pedagogy, children's literature in education and computer technology and literacy. The author describes practical functional analyses of language and images in the context of real-live classroom learning experiences. Readers will also find practical ideas and suggestions for the planning of programmes of work for children, which will encourage and provoke more innovative understandings from their pupils, whatever their level and age.
Additional Information
BISAC Categories:
- Education | Teaching Methods & Materials - Reading & Phonics
- Education | Computers & Technology
- Education | Elementary
Dewey: 372.640
LCCN: 2005005626
Physical Information: 0.49" H x 8.52" W x 9.18" (0.70 lbs) 192 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

As ICT continues to grow as a key resource in the classroom, this book helps students and teachers to get the best out of e-literature, with practical ideas for work schemes for children at all levels.

Len Unsworth draws together functional analyses of language and images and applies them to real-life classroom learning environments, developing pupils' understanding of 'text'. The main themes include:

  • What kinds of literary narratives can be accessed electronically?
  • How can language, pictures, sound and hypertext be analysed to highlight the story?
  • How can digital technology enhance literary experiences through web-based 'book talk' and interaction with publishers' websites?
  • How do computer games influence the reader/ player role in relation to how we understand stories?