Digital Innovations for Mass Communications: Engaging the User Contributor(s): Lester, Paul Martin (Author) |
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ISBN: 041566294X ISBN-13: 9780415662949 Publisher: Routledge OUR PRICE: $65.50 Product Type: Paperback - Other Formats Published: December 2013 |
Additional Information |
BISAC Categories: - Social Science | Media Studies - Language Arts & Disciplines | Journalism - Language Arts & Disciplines | Communication Studies |
Dewey: 302.231 |
LCCN: 2013022060 |
Physical Information: 0.6" H x 7.1" W x 9.9" (1.15 lbs) 276 pages |
Descriptions, Reviews, Etc. |
Publisher Description: In every field of mass communications-advertising, entertainment studies, journalism, public relations, radio-television-film, tourism, and visual reporting-professionals understand the importance of storytelling. Regardless of whether the finished product is a commercial, an in-depth investigative piece, a public service campaign, an independent documentary, a travelogue, or a collection of photographs, effective storytelling requires a combination of creativity, empathy, and expertise. Through the innovative technologies and techniques described in this textbook, students will learn how to turn passive readers and viewers into engaged and regular users. The sixteen chapters each include a brief introduction, assignments, simple-to-follow step-by-step exercises, and sources for additional information in which users will learn to produce apps, informational graphics, quick response codes, quizzes, simulations, smartphone and table icons, social media campaigns, three-dimensional pictures, and video. Students will work with the following programs: Blogger, Dreamweaver, Excel, Facebook, GeoCommons, Google Maps, Illustrator, Imgur, iMovie, Infogram, iShowU, JavaScript, JustGive, Kaywa, Kickstarter, LinkedIn, Onvert, Photoshop, Pixel Resort, QuickTime, Reddit, Second Life, SurveyMonkey, TheAppBuilder, Twitter, Vizualize, Wikipedia, Word, WordPress, and YouTube. When digital innovations are added to traditional print and screen presentations, a media user is not only allowed to interact with the information but can also physically engage with the story displayed. Giving students the tools they need to transform their storytelling in this manner is the ultimate goal of this textbook. |