Multiplayer: The Social Aspects of Digital Gaming Contributor(s): Quandt, Thorsten (Editor), Kröger, Sonja (Editor) |
|
![]() |
ISBN: 0415828856 ISBN-13: 9780415828857 Publisher: Routledge OUR PRICE: $171.00 Product Type: Hardcover - Other Formats Published: November 2013 |
Additional Information |
BISAC Categories: - Social Science | Media Studies - Language Arts & Disciplines | Communication Studies - Games & Activities | Video & Electronic |
Dewey: 794.8 |
LCCN: 2013016477 |
Series: Routledge Studies in European Communication Research and Education |
Physical Information: 0.9" H x 6.3" W x 9.3" (1.35 lbs) 272 pages |
Descriptions, Reviews, Etc. |
Publisher Description: In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas:
This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication. |