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You Wouldn't Want to Live Without Gaming! (You Wouldn't Want to Live Without...) Library Edition
Contributor(s): Pipe, Jim (Author), Antram, David (Illustrator)
ISBN: 0531128148     ISBN-13: 9780531128145
Publisher: Franklin Watts
OUR PRICE:   $27.55  
Product Type: Hardcover - Other Formats
Published: September 2018
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Juvenile Nonfiction | Games & Activities - General
- Juvenile Nonfiction | Computers - Entertainment & Games
Dewey: 794
LCCN: 2018014039
Lexile Measure: 1000
Series: You Wouldn't Want to Live Without...
Physical Information: 0.4" H x 8.5" W x 9.6" (0.80 lbs) 32 pages
Accelerated Reader Info
Quiz #: 199195
Reading Level: 5.9   Interest Level: Middle Grades   Point Value: 1.0
 
Descriptions, Reviews, Etc.
Publisher Description:
Learn about the many uses and positive effects of video games: how they can be a teaching aid, exercise our bodies and brains, stimulate our creativity, and bring people together.

This series takes readers (Ages 8-12) on a historical journey, examining how people coped in the past and how they developed ingenious ways to make life safer and less unpleasant. Each book features full-color cartoon-style illustrations and hilarious speech bubbles to heighten interest, making the series attractive even to reluctant readers.Humans have always loved to play games, from dice games in ancient Iran 5,000 years ago to chess and cards in the Middle Ages. While Victorians loved board games, the first video games appeared over 50 years ago. Today, fanaticism over console games is at an all-time high, with players arguing passionately why one console is better than another.