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Social Exclusion, Power, and Video Game Play: New Research in Digital Media and Technology
Contributor(s): Embrick, David G. (Editor), Wright, Talmadge J. (Editor), Lukacs, Andras (Editor)
ISBN: 0739138618     ISBN-13: 9780739138618
Publisher: Lexington Books
OUR PRICE:   $57.41  
Product Type: Paperback - Other Formats
Published: October 2013
Qty:
Additional Information
BISAC Categories:
- Social Science | Sociology - General
- Games & Activities | Role Playing & Fantasy
- Games & Activities | Video & Electronic
Dewey: 794.8
Physical Information: 0.9" H x 6" W x 8.9" (0.97 lbs) 282 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within a broader social, cultural, and political environment that raises the question of the significance of work, play, power, and inequalities in the modern world. Studies tend to concentrate on the content of virtual games, but few have questioned how power is produced or reproduced by publishers, gamers, or even social media; how social exclusion (based on race, class, or gender) in the virtual environment is reproduced from the real world; and how actors are able to use new media to transcend their fears, anxieties, prejudices, and assumptions. The articles presented by the contributors in this volume represent cutting-edge research in the area of critical game play with the hope of drawing attention to the need for more studies that are both sociological and critical.