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Popular Modernity in America: Experience, Technology, Mythohistory
Contributor(s): Carroll, Michael Thomas (Author)
ISBN: 0791447146     ISBN-13: 9780791447147
Publisher: State University of New York Press
OUR PRICE:   $33.20  
Product Type: Paperback - Other Formats
Published: September 2000
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Annotation: Does technology alter our ways of being in and perceiving the world, or does it merely serve as a conduit for predetermined patterns of culture? In addressing this question, Popular Modernity in America examines a broad range of related cultural and technological phenomena -- from Bing Crosby to Ice Cube, from the invention of the telegraph to the celebratory heralding of the internet in the 1990s -- that have helped shape American popular culture over the past 150 years. Throughout, it avoids the binaries that label popular culture as inherently liberatory or subtly oppressive, arguing instead for the triadic relationship of experience, technology, and myth, each of which has an active role to play in how we interact with popular culture.
Additional Information
BISAC Categories:
- Social Science | Sociology - General
- Social Science | Popular Culture
- Technology & Engineering | Social Aspects
Dewey: 306.097
LCCN: 00020429
Series: Suny Postmodern Culture
Physical Information: 0.59" H x 5.9" W x 8.96" (0.76 lbs) 254 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
Does technology alter our ways of being in and perceiving the world, or does it merely serve as a conduit for predetermined patterns of culture? In addressing this question, Popular Modernity in America examines a broad range of related cultural and technological phenomena--from Bing Crosby to Ice Cube, from the invention of the telegraph to the celebratory heralding of the internet in the 1990s--that have helped shape American popular culture over the past 150 years. Throughout, it avoids the binaries that label popular culture as inherently liberatory or subtly oppressive, arguing instead for the triadic relationship of experience, technology, and myth, each of which has an active role to play in how we interact with popular culture.