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Modeling from Reality 2001 Edition
Contributor(s): Ikeuchi, Katsushi (Editor), Sato, Yoichi (Editor)
ISBN: 0792375157     ISBN-13: 9780792375159
Publisher: Springer
OUR PRICE:   $104.49  
Product Type: Hardcover
Published: September 2001
Qty:
Annotation: This book summarizes the results of the editors' modeling-from-reality (MFR) project, which took place over the last decade. The goal of this project was to develop techniques for modeling real objects and/or environments into geometric and photometric models through computer vision techniques. By developing such techniques, time- consuming modeling process, currently undertaken by human programmers, can be (semi-) automatically performed, and, as a result, one can drastically shorten the developing time of such virtual reality systems, reduce their developing cost, and widen their application areas. The project was conducted while the authors were at the Computer Science Department of Carnegie Mellon University (CMU) and the Institute of Industrial Science at the University of Tokyo. Modeling from Reality is suitable for a secondary text in a graduate-level course, and as a reference for researchers and practitioners in industry.
Additional Information
BISAC Categories:
- Computers | Computer Simulation
- Medical
- Computers | Image Processing
Dewey: 003.3
LCCN: 2001038583
Series: The Springer International Engineering and Computer Science
Physical Information: 0.56" H x 6.14" W x 9.21" (1.12 lbs) 199 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
This book summarizes the results of our modeling-from-reality (MFR) project which took place over the last decade or so. The goal of this project is to develop techniques for modeling real objects and/or environments into geometric and photometric models through computer vision techniques. By developing such techniques, time consuming modeling process, currently un- dertaken by human programmers, can be (semi-)automatically performed, and, as a result, we can drastically shorten the developing time of such virtual reality systems, reduce their developing cost, and widen their application areas. Originally, we began to develop geometric modeling techniques that acquire shape information of objects/environments for object recognition. Soon, this effort evolved into an independent modeling project, virtual-reality modeling, with the inclusion of photometric modeling aspects that acquire appearance information, such as color, texture, and smoothness. Over the course of this development, it became apparent that environmental modeling techniques were necessary when applying our techniques to mixed realities that seamlessly combine generated virtual models with other real/virtual images. The material in his book covers these aspects of development.