Before the Crash: Early Video Game History Contributor(s): Wolf, Mark J. P. (Author) |
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ISBN: 0814334504 ISBN-13: 9780814334508 Publisher: Wayne State University Press OUR PRICE: $32.66 Product Type: Paperback Published: June 2012 |
Additional Information |
BISAC Categories: - Games & Activities | Video & Electronic - Social Science | Media Studies |
Dewey: 794.8 |
LCCN: 2012001474 |
Series: Contemporary Approaches to Film and Media |
Physical Information: 0.8" H x 6" W x 8.9" (0.95 lbs) 272 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games' lack of availability or their perceived "primitiveness" when compared to contemporary video games. |