The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's Contributor(s): Beuken, Brian (Author) |
|
ISBN: 0815355270 ISBN-13: 9780815355274 Publisher: A K PETERS OUR PRICE: $180.50 Product Type: Hardcover - Other Formats Published: March 2018 |
Additional Information |
BISAC Categories: - Computers | Programming Languages - General - Computers | Computer Graphics - Computers | Programming - Games |
Dewey: 005.133 |
LCCN: 2017048100 |
Physical Information: 1.13" H x 7.5" W x 9.25" (2.47 lbs) 502 pages |
Descriptions, Reviews, Etc. |
Publisher Description: This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. Key Features:
|