Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy Contributor(s): Bigum, Chris (Other), Knobel, Michele (Other), Lankshear, Colin (Other) |
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ISBN: 0820497347 ISBN-13: 9780820497341 Publisher: Peter Lang Inc., International Academic Publi OUR PRICE: $108.21 Product Type: Hardcover - Other Formats Published: March 2007 |
Additional Information |
BISAC Categories: - Games & Activities | Video & Electronic - Language Arts & Disciplines - Education | Teaching Methods & Materials - General |
Dewey: 794.8 |
Series: New Literacies and Digital Epistemologies |
Physical Information: 0.6" H x 6.2" W x 9.1" (0.90 lbs) 194 pages |
Descriptions, Reviews, Etc. |
Publisher Description: This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people's differential experiences of learning in gaming and schooling respectively. |