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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy
Contributor(s): Bigum, Chris (Other), Knobel, Michele (Other), Lankshear, Colin (Other)
ISBN: 0820497347     ISBN-13: 9780820497341
Publisher: Peter Lang Inc., International Academic Publi
OUR PRICE:   $108.21  
Product Type: Hardcover - Other Formats
Published: March 2007
Qty:
Additional Information
BISAC Categories:
- Games & Activities | Video & Electronic
- Language Arts & Disciplines
- Education | Teaching Methods & Materials - General
Dewey: 794.8
Series: New Literacies and Digital Epistemologies
Physical Information: 0.6" H x 6.2" W x 9.1" (0.90 lbs) 194 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people's differential experiences of learning in gaming and schooling respectively.