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Software Creativity 2.0
Contributor(s): Glass, Robert L. (Author), DeMarco, Tom (Foreword by)
ISBN: 0977213315     ISBN-13: 9780977213313
Publisher: Developer.* Books
OUR PRICE:   $31.49  
Product Type: Paperback
Published: November 2006
Qty:
Annotation: Glass explores a critical, yet strangely neglected, question: What is the role of creativity in software engineering and computer programming? With his trademark easy-to-read style and practical approach, backed by research and personal experience, Glass takes on a wide range of related angles and implications. (Computer Books)
Additional Information
BISAC Categories:
- Computers | Software Development & Engineering - General
- Computers | Management Information Systems
- Art | Folk & Outsider Art
Dewey: 745
Physical Information: 0.97" H x 7.52" W x 9.25" (1.82 lbs) 484 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
"This book is written from a powerfully felt, personal perspective: that software construction is primarily a problem-solving activity; that all problem-solving requires creativity; that software problem-solving is deeply complex, perhaps more deeply complex than any other activity; and that, therefore, software problem-solving requires the ultimate in creativity." --Robert L. Glass, from the Preface In Software Creativity 2.0, acclaimed author Robert L. Glass explores a critical, yet strangely neglected, question: What is the role of creativity in software engineering and computer programming? With his trademark easy-to-read style and practical approach, backed by research and personal experience, Glass takes on a wide range of related angles and implications. To name only a few: * Are discipline and formality at odds with flexibility and agility? * When are control-driven vs. experimentation-driven approaches most effective? * Can we "make creativity happen" in a software organization? * Which is more important, process or product? * How do theory and practice interact in the software field? Can practitioners and academe complement each other more effectively? * Is there a missing link between creativity and software design? * What is the balance of "intellectual" and "clerical" tasks in software work? * Can we still find a place for plain old fun? Revised, updated, and expanded, Software Creativity 2.0 also features a new Foreword by Tom DeMarco, author of Peopleware, and a new Preface by author Robert L. Glass.