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Far From Home
Contributor(s): Thompson, Barbara G. (Author)
ISBN: 098880803X     ISBN-13: 9780988808034
Publisher: Barbara Thompson
OUR PRICE:   $9.89  
Product Type: Paperback
Published: August 2017
Qty:
Additional Information
BISAC Categories:
- Juvenile Fiction | Historical - United States - 19th Century
Series: Daisie Moon Adventure Books
Physical Information: 0.37" H x 5.08" W x 7.8" (0.39 lbs) 174 pages
Themes:
- Chronological Period - 19th Century
 
Descriptions, Reviews, Etc.
Publisher Description:

The year is 1809.

Daisie Moon, a doll who can walk, talk, and think for herself, travels to a farm in Massachusetts to live with twelve-year-old Annie O and the Smith Family. What Daisie doesn't know is that Annie O's father plans to send his daughter off to work at a far-away cotton mill. The family needs the money, so Annie O sets out to work with Daisie in her bag.

Annie O works long hours at the mill. The overseer is mean and the work hours are long. Annie O tries to make friends with the girls who work in the Spinning Room. Mostly they run off and ignore her. Her only friend, besides Daisie, is a dog she names Baby.

When Annie O meets the famous Dolley Madison, everything changes Annie O becomes so popular that the girls start a fan club in her name.

At first, Daisie is lonely at the mill so she wanders the halls while Annie O is working. What she doesn't know is that Fern, the girl from the forest, plans to steal her away.

This is the 2nd book in the Daisie Moon Adventure Books series.


Contributor Bio(s): Thompson, Barbara: - Barbara Thompson was a commercial and fine art photographer with a studio in S.O.M.A., South of Market, in San Francisco for several years. She holds a B.F.A. and an M.F.A. in fine art photography and has photographs included in the Permanent Collection at the SF Museum of Modern Art. Perhaps it was the visual training and her love of reading fiction that got her started imagining how scenes might be described in a book. Although still a devotee of Adobe Photoshop, she now spends most of her time creating her characters and the scenes, which she imagines in her stories. Barbara believes that "seeing" her character step into a world of long-ago that she has created is the best part. Then, adding a bit of "magic" to that character's life helps bring the story alive.