Scenario-Based E-Learning: Evidence-Based Guidelines for Online Workforce Learning Contributor(s): Clark, Ruth C. (Author), Mayer, Richard E. (Author) |
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ISBN: 1118127250 ISBN-13: 9781118127254 Publisher: Pfeiffer OUR PRICE: $75.05 Product Type: Paperback - Other Formats Published: December 2012 |
Additional Information |
BISAC Categories: - Education | Computers & Technology - Business & Economics | Human Resources & Personnel Management |
Dewey: 658.312 |
LCCN: 2012032814 |
Series: Pfeiffer Essential Resources for Training and HR Professiona |
Physical Information: 0.7" H x 6.9" W x 9.1" (0.95 lbs) 272 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Scenario-Based e-Learning Scenario-Based e-Learning offers a new instructional design approach that can accelerate expertise, build critical thinking skills, and promote transfer of learning. This book focuses on the what, when, and how of scenario-based e-learning for workforce learning. Throughout the book, Clark defines and demystifies scenario-based e-learning by offering a practical design model illustrated with examples from veterinary science, automotive troubleshooting, sales and loan analysis among other industries. Filled with helpful guidelines and a wealth of illustrative screen shots, this book offers you the information needed to:
Praise for Scenario-Based e-Learning "Clark has done it again--with her uncanny ability to make complex ideas accessible to practitioners, the guidelines in this book provide an important resource for you to build your own online, problem-centered instructional strategies." --M. David Merrill, professor emeritus at Utah State University; author, First Principles of Instruction "Clark's wonderful book provides a solid explanation of the how, what, and why of scenario-based e-learning. The tools, techniques, and resources in this book provide a roadmap for creating engaging, informative scenarios that lead to tangible, measurable learning outcomes. If you want to design more engaging e-learning, you need to read this book." --Karl M. Kapp, Professor of Instructional Technology, Bloomsburg University; author, The Gamification of Learning and Instruction |