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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice
Contributor(s): Chapman, Adam (Author)
ISBN: 1138597821     ISBN-13: 9781138597822
Publisher: Routledge
OUR PRICE:   $54.10  
Product Type: Paperback - Other Formats
Published: April 2018
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Social Science | Media Studies
- Games & Activities | Video & Electronic
- History | Historiography
Dewey: 901.13
Physical Information: 0.8" H x 6" W x 8.9" (1.05 lbs) 290 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.