Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice Contributor(s): Chapman, Adam (Author) |
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ISBN: 1138597821 ISBN-13: 9781138597822 Publisher: Routledge OUR PRICE: $54.10 Product Type: Paperback - Other Formats Published: April 2018 |
Additional Information |
BISAC Categories: - Social Science | Media Studies - Games & Activities | Video & Electronic - History | Historiography |
Dewey: 901.13 |
Physical Information: 0.8" H x 6" W x 8.9" (1.05 lbs) 290 pages |
Descriptions, Reviews, Etc. |
Publisher Description: This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form. |