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Video Game Policy: Production, Distribution, and Consumption
Contributor(s): Conway, Steven (Editor), Dewinter, Jennifer (Editor)
ISBN: 1138812420     ISBN-13: 9781138812420
Publisher: Routledge
OUR PRICE:   $190.00  
Product Type: Hardcover - Other Formats
Published: October 2015
Qty:
Additional Information
BISAC Categories:
- Social Science | Media Studies
- Games & Activities | Video & Electronic
- Law | Media & The Law
Dewey: 794.8
LCCN: 2015021398
Series: Routledge Advances in Game Studies
Physical Information: 0.6" H x 6.1" W x 9.1" (0.85 lbs) 298 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government's refusal (until recently) to allow an R18 rating for digital games, Blizzard's policy in regards to intellectual property, Electronic Arts' corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.